#include "RX3DShaderProgramAsset.h"

BeginMetaData(RX3DShaderProgramAsset)

META_BEGIN_CONSTRUCTOR(RXNodeCreationInfo*)
META_END_CONSTRUCTOR

META_SIMPE_PROPERTY_BEGIN(Shader)
META_SIMPE_PROPERTY_END

EndMetaData

RX3DShaderProgramAsset::RX3DShaderProgramAsset(RXNodeCreationInfo* info):SuperType(info)
{
}

RX3DShaderProgramAsset::~RX3DShaderProgramAsset()
{
}
